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Eyeshot Web Service is a secure hosted service that provides access to Eyeshot engine in the cloud. The WebSocket based hosted service allows content to be passed via a SOAP interface. EWS was designed to take advantage of Eyeshot engine capabilities from any platform.
It can be used to generate high quality images from a list of CAD files, to prepare geometry for 3D printing, to build quotes based on geometry metrics, to convert CAD files and much more. CAD file conversion to XML Eyeshot Web Service can take any standard CAD exchange file and convert it to XML. The resulting XML file will contain the complete geometry data, including:. Assembly structure. Block list.
Layer list. General units and block units.
Full 3D boundary representation (BRep). Trimmed nurbs surfaces.
BlockReference with attributes. Standard CAD curves like point, line, circle, arc, spline, composite curve, etc. Entity layer, color, color method and visibility status.
Polyhedral mesh objects CAD file thumbnail image generation Eyeshot Web Service can take any standard CAD exchange file and convert it to a raster image (.bmp). The geometry can be easily translated, rotated or scaled before generating the image itself and you have full control on the background style and color. CAD file conversion to WebGL Eyeshot Web Service can take any standard CAD exchange file and convert it to WebGL (.html).
This easily distributable datatype (viewable on any WebGL compatible browser) enables the offline viewing of CAD data. Getting Started You can download the open source C# WinForms client and find the API reference.
Features: - orthographic / perspective projection - interactive zoom / pan / rotate - five different selection modes - layers support - soft shadow - area and volume calculations - retrieve 3D coordinates of a vertex - triangulation, meshing and marching cube File Distribution Notice of Eyeshot Nurbs Demo Shareware - Eyeshot Nurbs Demo Free Download - 2000 Shareware periodically updates software information of Eyeshot Nurbs Demo from the publisher, so some information may be slightly out-of-date. You should confirm all information before relying on it. Software piracy is theft, Using Eyeshot Nurbs Demo crack, password, registration codes, key generators, serial numbers is illegal. Review Eyeshot Nurbs Demo. Your Name: Rating:. Comment.
ZylSerialPort 1.60 2 Mb ZylSerialPort is a Delphi & CBuilder thread based asynchronous serial port component. Use ZylSerialPort component to easily communicate with external devices on serial port connection, such as modems, bar code readers, GSM modules and others. You can use it also with USB, IrDA and Bluetooth devices, because these devices have a driver that redirects the input from the USB, IrDA or Bluetooth port to a virtual serial port (you can check it in System/Device Manager/Ports). If your USB device is not provided with such a driver, then use a USB controller whose vendor provides a virtual serial port driver, such as FTDI or use a USB/RS-232 adapter. The demo version is fully functional in Delphi and CBuilder IDE, but it displays a nag dialog (the licensed version will, of course, not have a nag dialog and will not be limited to the IDE).
Ks 2000 serial cable. Configuration software. The KS2000 configuration software permits project design, commissioning and parameterisation of the Beckhoff Fieldbus Box modules and of the Beckhoff Bus Terminals. The connection between the fieldbus components and the PC is established via the serial or USB connection cable provided,. KS2000-Zx-USB| USB cable for the connection between PC and fieldbus components. The further development of PC technology and the establishment of new standards sometimes makes older technologies redundant. One example is the common serial RS232 interface, which is increasingly replaced by USB technology. Oct 24, 2017 - It can be powered by the included USB cable, a USB Mini power adapter, pin 9 at the DB9 connector or by an external battery. Shop from the worlds largest selection and best deals for Computer Cables Connectors. Shop with confidence on eBay Ks 2000 Serial Cable You can communicate with this. KS2000-Z2-USB, connection cable for KS2000 or TwinCAT for serial conversion from USB for Bus Couplers or Bus Terminal Controllers of the BK, BC or LC series, lenght. The coding pins and sockets for ZS2010 and KS/ES terminals with pluggable wiring level enable coding between terminal and plug in order to prevent.
The package includes demo programs for Delphi and CBuilder and a help file with the description of the component.
The following sample projects are located under the Documents folder of your machine. You'll find for each one both C# and VB.NET source code. Point of sale activation adobe reader.
DemoProject A fully featured application that demonstrates what you can do with the Eyeshot ViewportLayout control. DraftingDemo This sample explains how to implement interactive drawing of 2D curves and dimensions. It can be considered a good starting point to create a 2D CAD system. FemDemo This sample demonstrate Eyeshot Finite Element Analysis capabilities, including mapped meshing and 2D and 3D beams with hinge support. The 'Numeric results' button opens a dialog containing all the result in a tabular view.
AdvancedPrinting This sample explains how to vector-print your model on paper and on file (in.emf format). The resulting report contains two views, the primary one with the current model orientation while the secondary one with a programmatically set point of view. Arrows This sample explains how to draw vector fields using the Mesh.CreateArrow static method and the Transformation class for vector orientation. Assembly This sample explains how to assemble individual parts. You can chose between direct, transformation and animation approaches.
Eyeshot
BlendSurface This sample explains how build a blend surface between two surface edges. You can also change the influence of each edge interactively. Barbecue This sample explains how to draw a barbecue 3D model using Solid entities. Building This sample explains how to use Block and BlockReferences to draw a 3D building model. It also demonstrates how to use the Attribute entity.
CopyAndPaste This sample explains how to copy and paste entities between two independent viewports. It also contains the logic for good SplitContainer implementation.
CustomData This sample explains how to add your custom data to entities and how to retrieve it at runtime. This can be easily accomplished using the Entity.EntityData property. CustomViewportLayout This sample explains how to create your custom viewport layout. In this case with two viewports vertically stacked. CustomReadWrite This sample explains how to implement your own file format to save and restore your 3D drawing.
CustomToolbar This sample explains how to add custom buttons to the Viewport toolbar. It also demonstrates the ability to change the coordinate system icon with a custom list of Mesh entities.
Not all applications require world axes, for example in medical inspection tools a torso shape is preferred. DelaunayTriangulation This sample explains how to use the Delaunay triangulation. You can use it with points or loops or both. Outer loop must be closed (first and last point must have the same coordinates) while internal loops can be closed or not.
For closed loops the orientation must be counterclockwise for outer and clockwise for inner ones. DraftAnalysis This sample explains how to work with Mesh entity, split it according to triangles normals and how to animate BlockReferences using a standard trackbar. DragControlPoint This sample explains how to interactively drag a Nurbs surface control point. The trick is to drag a standard point and update the desired surface control point.
Nurbs surfaces need to be regenerated after this operation, therefore the RegenMode property is set accordingly. RubberBandCurve This sample explains how to draw and edit interactively a Nurbs curve. During the edit operation the Viewport control toolbar is hidden to avoid possible conflicts when the end user moves the mouse cursor over its buttons. RubberBandLine This sample explains how to draw interactively a LinearPath entity. FeatureDetection This sample explains how to detect features of a specific type on a surface model.
Eyeshot Cad
The filters allow to narrow down the number of cylinders or cones detected and the Show axes button to show surface of revolution axis. FirstPerson This sample explains how to change the viewport navigation method. The Eyeshot viewport was designed to use the Model View Camera but can be converted to First Person Camera. This sample also includes an advanced implementation of OpenGL multi-texturing.
FunctionPlot This sample explains how to draw a Mesh entity with a different color on each vertex. Globe This sample explains how to draw a Globe model using the Mesh.CreateSphere static method. It also uses of Mesh.ApplyMaterial method to map the texture spherically. Gym This sample explains how to draw an elliptical pipes gym frame using Nurbs surfaces.
HybridEntity This sample explains how to change entity nature on the fly. In this case the beams drawing is switched between Mesh and wires. Kinect This sample explains how to use the Microsoft Kinect sensor as input device. This Visual Studio project requires the Microsoft Kinect for Windows Runtime v1.8. HiddenViewport This sample explains how to work with a invisible ViewportLayout control. In some cases you may want to produce drawings or images without displaying the 3D model on the Form. Layers This sample explains how to work with layers.
It also includes the code to use a ImageOnly label and tooltip support. Hovering an entity, the entityID is displayed. Lego This sample explains how to do modeling in background while keeping the user interface responsive.
In addition it demonstrates how to hide built-in progress bar and use a standard progress bar and `Cancel` button. LineTypes This sample explains how to use line types for curve entities, different line type sources and patterns are defined. It also includes the usage of Joint and Bar entities. MachineSimulator This sample explains how to simulate a 3 axis CNC machine movements. First the moving parts are loaded from STL files and added to three different block definitions, then three subclassed BlockReferences override the Animate and MoveTo methods respectively to compute the new position and to move the objects (GPU only).
MarchingCubes This sample explains how to draw the iso surface of a 3D scalar field. The resulting surface is a Mesh entity. MoveByMouse This sample explains how to move entities with the mouse. ObjectManipulator This sample explains how to set a BlockReference current and how to modify interactively its position/orientation with the ObjectManipulator widget.
Part1 This sample explains how create and merge individual Mesh entities. The volume calculation is also implemented. PenLike This sample demonstrates how to draw on the viewport control with a pen.
PipeBending This sample explains how to simulate a pipe bending machine to reproduce the pipe shape. Bending axes are also computed and drawn. PistonAnimation This sample explains how animate a group of entities.
ProductConfigurator This sample explains how to draw a parametric 3D chair model. It rebuilds the model interactively while changing material, size, etc. A STL export command is also provided.
Ruler This sample explains how to draw interactive ruler on the Viewport surface. The ruler drawing changes tick density based on current zoom factor. This sample also demonstrates how to display a logo in overlay on the 3D scene. SceneEditor This sample gives you full control on the scene lighting settings. On the left pane you see the camera view while on the right one, the 3D scene from the director point of view. You can turn on up to 8 lights of point, spot, directional and stationary type and change each light settings.
Currently only one light can yield shadow. SelectPoints This sample explains how to implement a custom selection method on a FastPointCloud entity. The Undo and Unselect command implementations are also provided. SnapToGrid This sample demonstrates how to snap on grid lines while drawing. SurfaceSection This sample explains how to generate a section of a 3D surface model. TextOnCurve This sample explains how to arrange a text on a freeform curve.
TextureMapping This sample explains how to apply different texture mappings to scene objects. You can experiment each mapping and scaling combination simply dragging the desired material on the scene object. Additionally, it demonstrates how to create realistic materials. Transformation This sample explains how to place planar entities on planes different from XY.